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The
E-commerce Architecture Project at MIT is an initiative to explore the
design, technical, legal and business inputs to information architecture
in the virtual world.
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eLearning
Issues that are prevalent throughout: User Interface design About: Participants Contact Information Business Model: (Courses offered) Discussion on the virtual university business model, where most emphasis will be paid to training systems, short or executive courses and life-long learning implementations. B2B: Target group are corporate groups, that would like to train their staff. B2C: Target group are student groups who would opt for standard choice of courses or customize their own course program. Knowledge Management: (Online resources) SUB ISSUE: Intellectual property- Copyright and patent issues Online course catalogs Online Libraries It is important to generate and build upon KNOWLEDGE - NOT INFORMATION by designing data-driven technology systems which assure valuable educational content is always tagged, stored and accessible according to knowledge domains. Use of emerging XML specifications and back-end knowledge management packages can assure that the tremendous amount of knowledge that flows through this educational virtual campus is captured for re-use internally or perhaps external licensing in the future. Collaborative work: (Technology) The mode of learning can be either synchronous (real-time) & multi-user or asynchronous: In learning, testing and evaluating processes. Most of the eColleges use a combination of synchronous and asynchronous modes of learning. The more synchronous is the mode of learning, the more value is added to distance education. Payment/Security options: (Application) How to apply, register online? Payment procedures Authentication/Privacy: (Login now!) Login procedures, Usernames/pseudonyms issue, Digital certificates FAQs |
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