The E-commerce Architecture Project at MIT is an initiative to explore the design, technical, legal and business inputs to information architecture in the virtual world.




 
eLearning

Issues that are prevalent throughout:
User Interface design

About:
Participants
Contact Information

Business Model: (Courses offered)
Discussion on the virtual university business model, where most emphasis will be paid to training systems, short or executive courses and life-long learning implementations.
B2B:
Target group are corporate groups, that would like to train their staff.
B2C:
Target group are student groups who would opt for standard choice of courses or customize their own course program.

Knowledge Management: (Online resources)
SUB ISSUE: Intellectual property-
Copyright and patent issues
Online course catalogs
Online Libraries
It is important to generate and build upon KNOWLEDGE - NOT INFORMATION by designing data-driven technology systems which assure valuable educational content is always tagged, stored and accessible according to knowledge domains. Use of emerging XML specifications and back-end knowledge management packages can assure that the tremendous amount of knowledge that flows through this educational virtual campus is captured for re-use internally or perhaps external licensing in the future.

Collaborative work: (Technology)
The mode of learning can be either synchronous (real-time) & multi-user or asynchronous: In learning, testing and evaluating processes.
Most of the eColleges use a combination of synchronous and asynchronous modes of learning. The more synchronous is the mode of learning, the more value is added to distance education.

Payment/Security options: (Application)
How to apply, register online?
Payment procedures

Authentication/Privacy: (Login now!)
Login procedures,
Usernames/pseudonyms issue,
Digital certificates

FAQs

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